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We make unforgettable stories. You finish them.

AdHoc Studio is the award winning team behind Dispatch. We make handcrafted videogames for players of taste and consequence.

About

Origin Story

01

A brief history of AdHoc Studio and the making of Dispatch.

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2018

AdHoc Studio is founded by two directors and two writers.

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2019

Dispatch begins as an interactive live-action series. Production is scheduled to begin in March 2020.

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2020

All live production shuts down. Dispatch is shelved.

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2021

The AdHoc team continues making things, and trying to figure out what's next.

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2022-Oct

Dispatch is revived as an animated video game.

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2022-Nov

AdHoc holds first company wide offsite.

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2023

Story development begins on an unannounced title in collaboration with a AAA studio.

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2024-Apr

AdHoc holds second company wide offsite.

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2024-May

Funding for Dispatch is pulled midway through development. AdHoc decides to finish it anyway.

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2024-Dec

Dispatch is revealed at The Game Awards with no deal in place.

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2025

AdHoc finds the money to finish the game, publishes it independently, and hopes it works out.

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2025-Oct

Dispatch is released.

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2025

A bunch of people play it and love it.

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2026

Third studio offsite. For once, everyone gets some rest.

The Beginning
2019
2020
2021
2022 - Oct
2022 - Nov
2023
2024 - Apr
2024 - May
2024 - Dec
2025
2025 - Oct
2025
Now

Team stats

we did good stuff

809 People

credited

It took a lot of people to ship Dispatch. Some worked on it for years, some for a matter of days, but every one of them helped us get it to the finish line.

495 pages

written

The final script ran 495 pages before accounting for rewrites, pickups, and everything that didn't make the cut. Making a game about choices requires writing a lot that most players never see. The writers never complain about this. Ever.

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locations

AdHoc founded remote and has remained that way all this time. We were using zoom way before it was cool.

356 minutes

of animation

If we knew at the outset that we were making the equivalent of three animated feature films and a video game on top of each other, we might have planned differently. Luckily, we didn't realize that's what we were doing until it was too late.

And that's it for now.

More to come

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